2D Shooter Game UI

Full game UI for ApertaManu, a 2D shooter on Roblox: 19 screens covering the main menu, heroes & loadouts, shop, case opening, inventory, player market, in-game HUD and match results.

The client wanted the punchy, cartoon-military energy of classic Flash shooters. I kept containers flat and semi-transparent so the key art stays the hero, with one green accent for actions and a clear 6-tier rarity color system (Common → Mythic) that carries through cases, inventory, market and rewards.

Built as a system, not one-off screens: shared top bar, tab states, item cards, rarity tags and the loadout strip are Figma components, so every screen stays consistent and new ones are quick to add. 73-icon set included.

Designed in Figma, then rebuilt in Roblox Studio with scaling for all devices.

Solys Design - game UI for Roblox and beyond. Commissions open: solysdesign.com

Want UI like this for your game? DM me on Discord → https://discord.gg/cT2YAXQywX · First style draft in 24h.