Medieval Siege — Castle Warfare UI (Steam/PC)

Complete UI/UX system for a historical medieval castle siege simulator, built for Steam/PC (1920×1080 up to 4K, scalable across aspect ratios).

The core loop alternates between Battle Planning — placing artillery and purchasing ammunition against a fixed budget — and the Siege phase, where the player fires on the castle until either all objectives are cleared or ammunition runs out. The interface had to stay grounded and readable: no fantasy ornamentation, no magic-UI flourishes, just clean historical realism that supports tense budget/resource decisions without getting in the way of the siege itself.

System includes: [Battle Planning screen — artillery placement + ammo shop] · [in-siege HUD — ammo count, objectives tracker] · [level select / progression map] · [win/loss states] — built as a full Figma component library (variants for artillery types, ammo types, objective states) so new levels and unlocks assemble from existing parts.

Want UI like this for your game? DM me on Discord → https://discord.gg/cT2YAXQywX · First style draft in 24h.